Reflection

Reflection of light is like a bouncing game. When light hits a smooth surface, like a mirror, it bounces back in a predictable way. This bouncing is what we call reflection. The angle at which the light hits the surface is equal to the angle at which it bounces off. So, smooth surfaces act like mirrors, reflecting light and letting us see things around us.

The laws of reflection are like rules that light follows when it bounces off a surface:

1. **Incident Ray:** The incoming light ray (incident ray) and the reflected ray are on the same plane. Imagine a flat surface between the light and your eyes.

2. **Normal Line:** The normal is an imaginary line perpendicular to the surface where the light hits. The incident ray, the reflected ray, and the normal line all lie in the same plane.

3. **Angle of Incidence Equals Angle of Reflection:** The angle at which the incident ray hits the surface is equal to the angle at which the reflected ray bounces off. This is true if the surface is smooth and flat.

So, when light reflects, it obeys these laws, and that's why we can predict how it will bounce off surfaces like mirrors.

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